RedLynx, the Ubisoft studio, has brought milliseconds back to gaming. Many of their titles are all about speed: The hit Trials series, Motoheroz on WiiWare and iOS, as well as the DrawRace titles on mobile devices.
But this post is about 1000 Heroz: An iOS game that on June 7th 2011, promised one new level, every day, for a thousand days. To me, this ambition really demonstrates where the world of gaming is at, and perhaps parodies it to some extent: It is basically the definitive DLC effort, offering new content daily for over two-and-a-half years, yet ironically, it launched at $2.99 with very little content at all.
Now though, there’s plenty on offer. The promise has been delivered on for five hundred days. 1000 Heroz has just reached the halfway point!*
It’s not a laborious daily task by any means; each level takes between 13 and 25 seconds to finish with a 3-star time. However, it sometimes it takes an infuriatingly long time to get one’s timing right; with random boulders, crevices and trampolines trying to slow you up. Not to mention the very very floaty jump-physics. But it’s worth it for the satisfaction.
At about day 487, I caught up: Achieving a 3-star time on every level up to the present day. I wasn’t playing from day 1, but I have probably been playing for a solid year now. Kudos to the developers, who updated the game to allow access to previous levels; addressing an initial reviewer criticism.
As of today, the 500th day, I have all 1500 stars. Getting to this point has put my restart counter at 17.05. And my little hero-legs have run a whopping 1325 miles! Exhausting!
As well as the running, and the leader-boards, the game also progresses players through a quirky perverse, version of history. Each day, there is a new ‘relic’ to collect by reaching a silver/two-star time. Sometimes these are witty…
Or just random…
Mind you, 1000 Heroz has also changed the future, by bringing people together! If you didn’t hear about it on the interwebs, there was a wedding proposal displayed by request in the game!
Who can argue with gaming-releated proposals!?
Exactly: Nobody! Especially not Ubisoft PR people!
Anyway folks… If you haven’t grabbed this one, and you’re looking for 500 levels of against-the-clock-platforming, with another 500 to come, get on board! It went free on the 14th of November last year.
* the 500 days may not actually be concurrent. I think it must have launched with a few levels. But I wasn’t there at the beginning, so I can’t be sure…